
I first encountered The Embodied Mind
when I took Peg Syverson’s class “Minds, Texts, and Technology” during my first semester at UT in 2005. I remember being somewhat overwhelmed by it then: the authors—Francisco Varela, Evan Thompson, and Eleanor Rosch—pose a radical challenge to then-current (1991) conceptions of cognitive science. Tracing the field of cognitive science through two stages, cognitivism and emergence, the authors explain that neither of these approaches take into account the role of bodily experience in the process of perception, arguing that this experience is a necessary precondition for cognitive functions.
According to the authors, the first stage of cognitive science, cognitivism, arose in the middle of the twentieth century as an outgrowth of cybernetics. While Varela, Thompson, and Rosch felt that cybernetics was initially a rich conversation between a number of differing views of the mind and how it functions, cognitive science came to be dominated by the cognitivist paradigm. These cognitivists described cognition as merely symbol processing in the brain, processing which was enabled by the mind’s creation of representations of the outside world.
However, cognitivism had a problem. According to Varela et al., researchers were unable to find biological examples of the mind’s symbol-processing, a lack which caused them to shift the location of this processing to the subconscious. In short, cognitivism required the separation of consciousness from cognition, a move which led cognitivists to posit the existence of an autonomous self—an ego or soul. However Varela, Thompson, and Rosch note that when one looks for the ego or self, the only thing that can be found is experience. They therefore claim that cognitivism failed because it tried to describe experience strictly through the means of analysis, without focusing on bodily experience.
Emergence, or connectionism, attempted to deal with some of the problems posed by cognitivism by suggesting that the phenomena of mind emerges out of the numerous simple, biological processes that make up the brain. Because connectionism is sub-symbolic—that is, it doesn’t require symbol-processing in the mind—it was represented an advance over cognitivism because it was able to explain both symbolic behaviors and non-symbolic behaviors. Cognitive scientists found it attractive because it is close to human biology, produces workable models, and fits the dominant scientific paradigm, namely, that there is a real world out there that some subject can discover through cognition, a paradigm which emergence shares with cognitivism.
However, Varela, Thompson, and Rosch argue that neither cognitivism or emergence can deal with the failure of science to find the source of the self, and that both flounder when they attempt to account for the role of the outside world in cognition. According to them, western science, except for some notable attempts by Minsky, Jackendoff, and Merleau-Ponty, has chosen to completely ignore these questions.
One result of this failure to bring these two worlds together is what the authors call the Cartesian Anxiety. The Cartesian Anxiety is the separation of mind and world—subject and object—into competing subjective realties, leaving us with the feeling that there is either a stable world, or there is only representations; that is, realist and subjectivist assumptions. This is a problem for both cognitivism and connectionism because both rely on a pre-given world that is represented symbolically or sub-symbolically.
As an alternative to this approach, the authors argue that the interaction of individual perception with physical reality “brings forth a world” that is dependent on the both, rather than being independent of either. One of their primary examples of this bringing forth a world is the study of color vision. The authors demonstrate that the perception of color is dependent on the physiology of an organism (pdf) to demonstrate that the experience of the outside world is brought forth by the organism in concert with that outside world; the “world” that is experienced is dependent on both.
Consider, for example, these optical illusions.
The squares that appear blue in the example on the left are actually the “same” color as the squares that appear yellow in the example on the right. The reason that they appear to be separate colors in these two images is a result of the interaction of our three-dimensional color vision and the colors which surround them in the image. This particular illusion, which makes one color appear to be two, is brought forth by our physical bodies interacting with the physical world.
Results like this one prompt Varela, Thompson, and Rosch to suggest a third stage in the development of cognitive science: enaction. According to the authors, enaction posits that perception depends on bodies and that cognition is the result of recurrent patterns of perception. Only enaction is able to account for cognition without extracting the mind for actual experience. An enactionist model of cognition, then, would view the mind as existing as the result of these patterns of perception, rather than as a symbol processing machine or an emergent phenomenon that reproduces a stable outside world.
One final note. Up to this point, I haven’t really mentioned one of the authors’ major arguments in this text: that Buddhist models of conceptualizing the self and experience are superior to those of Western philosophy. It is this connection to Buddhism that suggested enaction theory to the authors. I didn’t spend much time discussing this connection here because, personally, I think enaction can stand by itself as a theory of mind. However, I’m sure that for many readers, especially in the cognitive science community, this connection could be a deal-killer that discredits the book’s entire argument (hat-tip to Jim Brown for noting this problem).
Monday, April 14, 2008
Review: Varela, Thompson, and Rosch, The Embodied Mind: Cognitive Science and Human Experience (1991)
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Tags: Buddhism, cognitive science, cognitivism, Emergence, enaction, Review
Wednesday, February 06, 2008
Review: Tapscott and Williams, Wikinomics: How Mass Collaboration Changes Everything (2006)

Wikinomics, by Don Tapscott and Anthony D. Williams, is a book written for business. As the name implies, they are interested in the economic potential of Web 2.0, providing insightful analysis of the collaborative culture that has grown on the internet over the last decade and recommendations for how businesses can adopt beneficial practices of this culture. While I think the book could have been improved by a less accepting, optimistic view of this technology, it is otherwise a helpful introduction to many of the features of Web 2.0 that are relevant to businesses.
Synopsis
According to Tapscott and Williams, there are four principles of Wikinomics: openness, peering, sharing, and acting globally. By openness, they mean that businesses must become less proprietary, arguing that in the current economic climate, businesses can’t afford to hoard all of their valuable information. Rather, they need to make it open so as to increase their ability to research and discover new products, as well as to make use of new standards for sharing information. For example, few businesses have the ability to throughly research and analyze all of the data available to them; by making some of that data open, Tapscott and Williams argue that businesses can harness the benefits of having an increased number of eyeballs looking for problems and new opportunities that would otherwise languish in forgotten data.
With peering the authors argue that the hierarchical relationships that dominate most large-scale enterprises should be broken down and replaced by more flexible peer-production methods, like those used in open source projects such as the Linux operating system. Tapscott and Williams argue that by taking advantage of peer-production methods, businesses can leverage the self-organizing forces to make better decisions and create better products without expending more capital.
While the idea of sharing that Tapscott and Williams advocate is likely to be as counter-intuitive as their other Wikinomics ideas, it is less radical and less dependent on new technologies than peering. The authors argue that, instead of keeping intellectual property like patents proprietary, business should open up their IP holdings for licensing by outside entities. By doing so, businesses can have access to more revenue through licensing fees, and also create new product lines by collaborative relationships with other businesses. Like peer-production, sharing allows for new relationships to form that would likely be ignored by businesses focusing on core products and competencies. These new relationships would benefit from self-organizing, emergent effects that lead to new opportunities without demanding heavy investment in research and development or new personnel.
Finally, the increased reach of the web, coupled with faster connections and greater computing horsepower, have enabled what were previously global interactions—a conversation with a supplier in another country, for example—to feel local and instantaneous. For this reason, the authors argue that businesses need to act globally, taking advantage of their ability to coordinate with suppliers and employees across the world.
Open cultures
I found that the most compelling part of the text was its focus on the culture of open enterprises. Tapscott and Williams continually emphasize that to take advantage of the changing economic and technological landscape, businesses must be ready to change their internal cultures and adopt the cultural practices of the community—Linux, Wikipedia—they wish to emulate. According to them, open, peer-production networks have distinct cultures that have to not only be respected by business, but also be leveraged if they wish to make use of the benefits of those networks. In my research of Wikipedia and other peer-produced systems, I’ve been interested in the ways that peer-produced texts depend on the creation of a community of value; that is, the creation of a culture that provides content creators with a return on their investment of time in the project. I think Tapscott and Williams correctly identify this feature of open source projects and argue for its acceptance by those who would use these methods of production in their business.
If I had to make a complaint about the book, I think it would be that the authors take for granted the benefits that “Wikinomics” will bring to business. While it is somewhat normal for those advocating new technologies to gush about their benefits and turn a blind eye to their potential drawbacks, I did get a little tired of the repeated insistence that these new economic forces were going to completely transform business practices for the better. I agree that there are tremendous benefits to the ideas that Tapscott and Williams outline here, I would have enjoyed a more critical approach to their benefits and drawbacks as well. However, that one quibble didn’t ruin the book for me, and I think it is still a valuable introduction to the theory of open source production.
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Tags: collaboration, Emergence, open source, Review, Web 2.0, wiki
Sunday, January 20, 2008
NY Times on cellphone novels
Norimitsu Onishi of the New York Times has written an article on the popularity of cellphone novels in Japan. While the phenomenon has been around for almost a decade (Onishi dates it back to 2000), it was reported at the end of 2007 that half of Japan’s top ten novels of the year were written on cellphones. The article provides some interesting background to the phenomenon.
The cellphone novel was born in 2000 after a home-page-making Web site, Maho no i-rando, realized that many users were writing novels on their blogs; it tinkered with its software to allow users to upload works in progress and readers to comment, creating the serialized cellphone novel. But the number of users uploading novels began booming only two to three years ago, and the number of novels listed on the site reached one million last month, according to Maho no i-rando.
The boom appeared to have been fueled by a development having nothing to do with culture or novels but by cellphone companies’ decision to offer unlimited transmission of packet data, like text-messaging, as part of flat monthly rates. The largest provider, Docomo, began offering this service in mid-2004.
This kind of trend makes literary-types upset. One worry is that few of the current crop of cellphone novelists have ever written before. According to the article, cellphone authors aren’t being compelled to write for traditional literary reasons.
“It’s not that they had a desire to write and that the cellphone happened to be there,” said Chiaki Ishihara, an expert in Japanese literature at Waseda University who has studied cellphone novels. “Instead, in the course of exchanging e-mail, this tool called the cellphone instilled in them a desire to write.”
Interestingly, one author of a cellphone novel, Rin, acknowledges the literacy divide between the writers/readers of cellphone novels and other kinds of novel reading. Here she explains why the readers of her novel aren’t interested in traditional novels.
“They don’t read works by professional writers because their sentences are too difficult to understand, their expressions are intentionally wordy, and the stories are not familiar to them,” she said. “On other hand, I understand how older Japanese don’t want to recognize these as novels. The paragraphs and the sentences are too simple, the stories are too predictable. But I’d like cellphone novels to be recognized as a genre.”
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Tags: cellphones, Communication, Emergence, literacy, micro-fiction, novels, Writing
Wednesday, January 16, 2008
Review: Adam Greenfield, Everyware: The Dawning Age of Ubiquitous Computing (2006)

I’m starting to review texts for the computers and writing course I hope to teach in the fall (RHE 312), and I recently reread Adam Greenfield’s Everyware: The Dawning Age of Ubiquitous Computing (2006). The primary innovation of Greenfield’s book is, rather than there being just one model of ubiquitous or pervasive computing (ubicomp) there are in fact many “ubiquitous computings,” and that these ubicomps will combine to form an all-encompassing paradigm of distributed computing, communication, networking, and information gathering/retrieval which he calls “everyware.”
One unique feature of this book is Greenfield’s reaction to ubiquitous technology. It seems like the typical reaction to new technology (see genetic modification and nanotechnology) is to question the ethics of using/adopting it and to call for a halt to this use/adoption so its long-term effects can be contemplated. Greenfield, however, simply declares that everyware is inevitable, and that our best efforts will be spent in working toward altering its eventual appearance, rather than trying to prevent it.
In Section 3, “What’s driving the emergence of everyware?”, Greenfield examines the reasons for this inevitability. His argument is essentially twofold: first, he claism that at the moment our technology became digital, and devices were able to communicate with each other in a common language of ones and zeros, that the communication and interoperability on which everyware depends was a foregone conclusion. Further, Greenfield argues that the architecture and capabilities of many current technologies—RFID tags, the continuing development of computer chips, wireless computing—all contain the latent possibility of everyware. As he puts it, a technology like RFID “wants” to be connected to everything so as to provide a bridge between atoms and bits. Second, he argues that everyware is inevitable because it is both embedded in our collective imaginations in the form of science fiction and a workable solution to many of our looming problems, such as dealing with the move of the baby-boom generation into old age and the need of corporations for ever-increasing economic expansion.
Another thing I liked about the book is that Greenfield captures the complexity and contradictions inherent in ubiquitous systems. Everyware is divided into seven sections, and each section is made up of “theses” introduced by short, declarative statements (“Thesis 05: At its most refined, everyware can be understood as information processing dissolving into behavior.”), which are then explained, expanded on, or defended over the course of a few pages. While the sections gather the theses into larger arguments, I think they allow Greenfield to not force an extreme level of coherence on a topic whose edges are still coming into view.
To me, the two most interesting sections of the book are the first two (Google Books has the complete TOC). In these sections, Greenfield defines everyware and explains how it is unique from other instantiations of computing. As I noted above, he argues that everyware is not the same as ubicomp, but is rather a paradigm which contains many ubicomps. According to Greenfield, the everyware paradigm is the interconnection of various technologies and processes so that the computing experience will no longer be centered on a desktop or laptop machine, but will be a continuous experience of information retrieval (and encoding) via technology embedded in our surroundings. As part of this process, the bridging of the divide between data and the lived world will be key to the development of everyware.
One of his most striking pronouncements is that everyware will transform behavior into information, or, as he puts it, everyware represents the “colonization of everyday life by information technology.” Greenfield recognizes the emergent qualities of the combination of ubiquitous computing and society. Everyware is different from regular computing in that it is centered on the user and the environment. It is contextual and experiential, rather than a group of tasks like information retrieval. It does not have users—although it might have subjects. It is relational, and, as such, it has the possibility of yoking together a number of technologies and systems that we are already familiar with so that they become greater than the sum of their parts. Further, these connections will result in outcomes and effects that will be completely unforeseen.
In the book’s second section, Greenfield describes how everyware is unique. According to Greenfield, the combination of ubiquitous technologies on which everyware is based, fostered by digital connections and their inherent relational structures, will lead to emergent outcomes. That is, it will not be possible to completely foresee the results of this technology interacting together, and this fact virtually guarantees that the result will be unique. (Which would make pausing the development of the technologies everyware depends on so we can contemplate their use virtually pointless.)
Conclusion: Everyware is a good, non-technical introduction to the issues affecting the development of ubiquitous computing. I think it would be a good text for introducing undergrads to the opportunities and problems associated with new, distributed computing models.
Friday, January 04, 2008
Tuesday, November 27, 2007
Tim Berners-Lee on “the Graph”
Web-god Tim Berners-Lee posted a theoretical blog on the social graph early last week.
He argued that networked computing has gone through three stages. First there was the net, the network infrastructure of the internet. Once users were free from having to physically connect individual machines that they wanted to network, they were able to ignore the network, or the cables, and focus on the computers themselves. According to Berners-Lee, when users could focus on the more important half of this binary, they were able to get more use from the net, and their ability was even more enhanced by enabling the reuse of underused or forgotten resources.
The next level of networking was the web. Because it combined the resources of different machines and connected them together seamlessly, the world wide web allowed users to focus not on the computers, but on the documents. The document of choice, of course, was the web page, which, like the computers of the net, became the focal point of web browsing.
At the third level, Berners-Lee points out that users began to realize that it is what the documents are about, not the documents themselves, that was important. This level is similar to the semantic web, and Berners-Lee calls it “the graph.” (Actually, he calls it the “Giant Global Graph,” riffing on the WWW.) As users are able to capitalize on the graph, he argues, they will be able to exercise more power from their computing tasks, just as the innovations of the net and the web made computing more powerful at those levels. However, to make optimal use of the graph, designers will have to allow for the information stored in their documents to be able to freely interact with the information on other pages.
Letting your data connect to other people's data is a bit about letting go in that sense. It is still not about giving to people data which they don't have a right to. It is about letting it be connected to data from peer sites. It is about letting it be joined to data from other applications.
It is about getting excited about connections, rather than nervous.
Berners-Lee suggests that this can happen if designers make use of available semantic web tools. He sums up his vision in this penultimate paragraph:
In the long term vision, thinking in terms of the graph rather than the web is critical to us making best use of the mobile web, the zoo of wildy differing devices which will give us access to the system. Then, when I book a flight it is the flight that interests me. Not the flight page on the travel site, or the flight page on the airline site, but the URI (issued by the airlines) of the flight itself. That's what I will bookmark. And whichever device I use to look up the bookmark, phone or office wall, it will access a situation-appropriate view of an integration of everything I know about that flight from different sources. The task of booking and taking the flight will involve many interactions. And all throughout them, that task and the flight will be primary things in my awareness, the websites involved will be secondary things, and the network and the devices tertiary.
via Read/Write Web
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Tags: distribution, Emergence, graph, Review, semantic web, social graph, social networking
Friday, November 23, 2007
Facebook’s Beacon ad platform: Criticism and censorship
Facebook has launched a new ad platform called “Project Beacon”:
the new program is threefold: advertisers can create branded pages, run targeted advertisements, and have access to intelligence and analytics pertaining to the site’s more than 50 million users. Partners can participate in all three components of Facebook Ads, or a combination of them. “When you put this all together, you get some pretty amazing things,” Zuckerberg said of the program, which he said took “four months or so” to develop.
Through the branded pages program, advertisers can design custom pages with information, content, and custom applications—“any application that was written for users on the Facebook Platform,” Zuckerberg explained. Facebook users can sign up as “fans” of that brand, install branded applications, and other activities that will all show up in their profiles’ “mini feeds” and on the “news feeds” that are broadcast to their friends lists.
“When people engage your page on Facebook, that’s going to spread information about your brand virally through the social graph,” Zuckerberg said. “It becomes a trusted referral.”
For MoveOn.org, this new program is going over about as well as news feeds did when they were launched. MoveOn’s Adam Green argues that the platform is “a ‘glaring violation of (Facebook’s) users’ privacy,’ and has launched a paid ad campaign on Facebook, a ‘protest group’ on the social-networking site, and an online petition to encourage the company to allow users to opt into the program at their own volition.” What bothers MoveOn is that Beacon captures online activity outside of Facebook, and then publishes that activity in the users News Feed. While it is possible to opt out of Beacon, the organization complains that the process is complicated, and has to be repeated at each Facebook partner site.
Facebook has responded to these charges, claiming that users’ privacy will not be invaded because News Feeds can only be seen by friends, and that MoveOn’s campaign has misrepresented the difficulties in opting out of the program. The sticking point here is what counts as privacy: Facebook claims that only publishing information to friends is private, while Green claims, somewhat hyperbolically, “If Facebook’s argument is that sharing private information with hundreds or thousands of someone’s closest ‘friends’ is not the same as making that information ‘public,’ that shows how weak Facebook's argument is.” On the one hand, I think Facebook is correct: it is easy to set the privacy features of the site so that the News Feed can only be seen by those you want. However, even though Green may be overstating the case with the numbers he quotes,—which seems somewhat typical of MoveOn’s emotional rhetoric, considering that their other major argument is that Facebook is ruining Christmas—I believe he is correct that users are going to be somewhat blindsided by this feature and will want to have the ability to opt out completely, at least until they get used to it.
I think this new program clearly illustrates the growing importance of Facebook as a networking tool. If people didn’t find Facebook necessary, they would abandon it, rather than try to reform it. Also, I think it suggests that Facebook needs to do some serious thinking about how it introduces new products. Between this issue and the news feed reaction, it seems obvious that the company needs to pay much more attention to how its users react to its new offerings.
Finally, there is another disturbing question related to this issue. In his post responding to MoveOn’s arguments, Josh Catone at Read/Write Web suggests that Facebook users aren’t nearly as outraged as MoveOn is making them out to be, citing as evidence the fact that he couldn’t find any Facebook groups protesting Beacon. However, Michael Arrington at Tech Crunch is suggesting that Facebook may be censoring anti-Beacon groups:
Naturally all the press on the issue led people to go to Facebook to find the group MoveOn set up to organize their opposition to Facebook’s current privacy policy on this issue.
The group, which now has over 12,000 members, could not be located via search. Yesterday a search in Facebook Groups for “Privacy” began to return an error message saying “search is currently unavailable.” But at the same time, searches for any other term yielded normal results.
If this is true, and Facebook did try to limit the spread of the group, then that should make users concerned about the role the company seems to be making for itself in the search and social networking fields.
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Tags: advertising, Emergence, enaction, facebook, news feed, social networking, Web 2.0
Monday, November 19, 2007
Second Life not “real”; users sad, lonely deviants

Morgan Clendaniel has a new article in Good Magazine on Second Life, arguing that, as the highly-lauded next wave of the internet, the virtual world is a disappointment, going virtually (ha!) unused; except, of course, for the naughty areas. Also, Second Life aficionados are depressed (and depressing) losers.
I believe the first point is the most valid and interesting. Clendaniel points out the site’s relatively few users.
Since it launched, Second Life has been hailed as a glimpse of how we will someday interact, shop, and even live. With email and online shopping now commonplace, virtual worlds are the new cutting edge of online business and buzz. “In many ways, Second Life is the next step of the internet,” says Jeska Dzwigalski, a community manager with Linden. “[In the future], having a virtual presence will be as ubiquitous as mobile phones or email addresses or a web page is today. It’s the evolution of the internet.” Right now there are almost 9 million accounts, but at even at peak times (4 p.m. Eastern—presumably, the most avid users don’t have jobs) there are only 40,000 users logged on. That means the future of the internet is only grabbing enough people to fill a baseball stadium. While that number has been slowly growing, think about this: If just a little under 1 million users have logged in during the last 30 days, that means there are 8 million others who tried Second Life and haven’t felt any need to come back.
While Clendaniel makes some good points about the site’s usage—40,000 visitors isn’t quite up to Facebook’s or Wikipedia’s numbers—the overall tone of the article seems reactionary. For instance, consider this paragraph on the ways that Second Life inhibits social relationships:
The paradox of a virtual world is that it adds human interaction to the online experience, while at the same time making sure you never have to actually interact with anyone. Now, instead of merely buying a book on a website, you can browse a virtual bookstore along side other virtual patrons, without ever leaving your home. This logic—that you’d want to give up both the speed of online shopping and the social experience of actually shopping, that you’d want to spend time in a bookstore but not actually go to one—is depressing, to say the least. From there, it’s a small step to buying only virtual clothes for your virtual self while you sit at home in your underwear (which some people no doubt already do). The only thing you can’t get here is real-life sustenance, but with enough restaurants that deliver, you could conceivably never log out. What a future it could be.
I’m not quite sure how browsing a virtual bookstore at home in your underwear is any more depressing that browsing Amazon.com at home in your underwear. Additionally, Clendaniel doesn’t seem to understand the appeal of the site to its users. After asking one user why she doesn’t meet people in the real world, he snarks off her response (“Have you ever been to Oklahoma?”) as in-group snobbery.
The article’s biggest weakness, however, is that it is entirely based on Clendaniel’s own experience as a (new) user of Second Life. It’s hardly a scientific sample, and it makes his criticisms come off as uninformed.
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Tags: Emergence, enaction, Second Life
Thursday, November 15, 2007
Email is dead. Long live email!
So, it turns out that the youth of today no longer use email, preferring the IM and chat. Oh, wait; maybe that was the youth of five years ago. At any rate:
e-mail is looking obsolete. According to a 2005 Pew study, almost half of Web-using teenagers prefer to chat with friends via instant messaging rather than e-mail. Last year, comScore reported that teen e-mail use was down 8 percent, compared with a 6 percent increase in e-mailing for users of all ages. As mobile phones and sites like Twitter and Facebook have become more popular, those old Yahoo! and Hotmail accounts increasingly lie dormant.
However, there is some hope for email yet. Apparently Yahoo and Google are attempting to reanimate email’s rotting corpse as the backbone of their respective social networking strategies. Clearly, people still get worked up about email, but it is possible that, over time, email will morph into a primarily business communication tool, as the most formal—or, perhaps, the oldest and therefore least scary—of online communication methods.
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Tags: Communication, email, Emergence, enaction, facebook, Google, IM, social networking, Twitter, Yahoo
Tuesday, October 23, 2007
The New York Times on microblogging, GPS, and privacy
Two new pieces in The New York Times by Ivar Ekman and Laura M. Holson discuss the looming possibility of our cellphones being used to track our every move. In the first, Ekman reports how Google’s recent purchase of Jaiku could set up the search giant to acquire vast amounts of information about users. Here’s a quote from the article describing what Jaiku does:
Petteri Koponen, one of the two founders of Jaiku, described the service as a “holistic view of a person’s life,” rather than just short posts. “We extract a lot of information automatically, especially from mobile phones,” Mr. Koponen said from Mountain View, Calif., where the company is being integrated into Google. “This kind of information paints a picture of what a person is thinking or doing.”
Ekman points out that it is this automation—and its connection to “what a person is thinking or doing”—in the hands of Google that worries some people.
In the second article, Holson describes one instantiation of this mobile data-collection: GPS tracking with cellphones. A number of cellphone carriers now offer a service where their subscribers can show their location to other users and see those users’ locations as well. Typically, the services allow users to add and block other individuals from seeing their location on a person-by-person basis. Holson points out that the ethics of this practice are only emerging slowly—there are some people who users wouldn’t want to know their location, like bosses or spouses, but others, like close friends, who users would never think of blocking from the service.
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Tags: cellphones, Emergence, enaction, everyware, Google, GPS, microblogging, privacy, Surveillance, ubicomp
Thursday, October 04, 2007
Evolution of Wikipedia
Brock Read at The Wired Campus has made the argument that now that Wikipedia has grown to 2,000,000 articles, the site has switched from primarily adding content to policing and editing content. According to K. G. Schneider, Wikipedia has entered its “awkward adolescence” where, Read notes, “‘inclusionists’ (who argue that the site should continue to encourage new entries) and its ‘deletionists’ (who advocate cutting articles deemed fatuous or picayune) are now engaged in a pitched battle” over what kind of content should be in the encyclopedia. Read notes an interesting example where founder Jimmy Wales’s article on Mzoli’s, a butcher shop, was deleted and then reinstated in a flurry of debate.
Inclusionists may take the evolution of the article as evidence that some quality-obsessed administrators are overstepping their bounds. But deletionists could argue just as easily that the site’s rough-and-tumble editing worked: Wikipedians decided that Mzoli’s is noteworthy, so the article lived to see another day. Are Wikipedia’s editing wars signs of a looming crisis, as Ms. Schneider seems to suggest? Or are they just examples of healthy debate?
I would argue that the debate is one over what Wikipedia is, where deletionists are fighting to keep the site in the mold of the traditional encyclopedia, while inclusionists are open to seeing the site evolve into a new kind of information depository. I have a hard time believing that the deletionists are going to win this one, or that the growth of Wikipedia is going to stall for long. When the inclusionists win—as I think they will—the site will continue to add topics covering more informational ground—local information, cultural fads, obscure knowledge—perhaps changing what we think is “ fatuous or picayune.”
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Tags: distribution, Emergence, enaction, Wikipedia
The evolution of gestural interfaces
A number of entities are trying to solidify a set of standards for gestural interfaces like the iPhone and iPod Touch. Designer Dan Saffer is calling for a gestural standard and has created a wiki for defining that standard. Here’s part of Saffer’s description of the project:
Work has been done already, of course. Robert Cravotta has done a good job with this overview in EDN magazine, and Bill Buxton has started an impressive list of new input devices and technologies. But we need to help create this shift in input devices, not just follow along behind the technology. And if we wait, well, we’ll simply find individual companies (Apple, Microsoft, Perceptive Pixel, etc. etc.) creating their own standards (as is being done now). And while this isn’t necessarily a bad thing, one can easily imagine having to remember a crazy amount of movements and gestures for common actions. (“Wait, to turn on the lights do I tap the wall, or wave a hand? Is this an iRoom or MS Rume?”) We’ll get a lot of ad hoc solutions—some of which will be great, some not so much. Standards and a pattern library would help.
What we need is some sort of standards board similar to the W3 or an advocacy group like the Web Standards Project. At a minimum, we need to start collecting the gestural patterns that are emerging, much as Jenifer Tidwell (and others) did for screen-based patterns. Even something as simple as the Ajax Pattern Library would be useful. The Interaction Design Association (on whose Board I sit) would seem to be a likely home and resource for some, if not all, of these things. The question is just having designers engage with the issue.
Additionally, Apple has created a set of iPhone Human Interface Guidelines for developers. It will be interesting to see what sorts of solutions emerge to this problem. I would be surprised if the kind of board that Saffer is suggesting doesn’t get created. In this situation, there is much more incentive for manufacturers to get together on solutions rather than duke it out with proprietary solutions as with the current HD-DVD/Blu-Ray war.
via Read/Write Web
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Tags: Emergence, gestural interface, interface, iPhone, iPod Touch
Thursday, September 27, 2007
Web 2.0 v. laziness
Seth Porges at CrunchGear is arguing that the Web 2.0 “bubble” is going to burst when people get too lazy to continue to supply the sweet, sweet collective intelligence it needs to survive. As Porges points out, “without your neighbor/classmate/sister/girlfriend’s tireless devotion to keeping her profile up-to-date, MySpace would merely be a place for FOX to promote its properties.”
This is an interesting argument, but I’m not sure the examples Porges gives are all that convincing. The test case is Porges’s own migration through the social networking sites: Friendster used to be cool, but soon after joining up, Porges ignored his account there and moved over to MySpace. Then, when he grew too old for the highschool-yearbook vibe at MySpace, he moved over to Facebook, the country club of social networking. According to him, this same wanderlust and ennui is going to hit Digg and Wikipedia soon, causing them to fold.
This may be all well and good for Porges, but it doesn’t seem to fit the facts. As of this post, MySpace is ranked 6th in internet traffic. Additionally, Wikipeida just added its 2,000,000th English article. While I think the argument might apply to social networking sites—they depend on a critical mass of users, and if that mass moves somewhere else, they fold—it doesn’t appear to be affecting MySpace; both it and Facebook are continuing to grow. Further, and more importantly, what people do on Wikipedia and Digg is extremely different from what they do on MySpace and Facebook. I’m not sure that even a competing internet encyclopedia would cause users to leave Wikipedia. Porges himself points out that social networking sites appeal to different crowds—even Friendster is seeing a resurgance in Asia. If a competing encyclopeida emerged, it would likely have a completely different user base and produce a different kind of product. In short, I don’t buy Porges’s argument. Laziness isn’t going to bring down Web 2.0.
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Tags: distribution, Emergence, enaction, social networking, Web 2.0
Wednesday, September 26, 2007
Open source law
New Zealand is using a wiki to create a publicly editable draft of its new police act. The draft is here while the homepage describing the project can be found here. According to the site, the project is being monitored by a review team, presumably to prevent vandalism. Here’s a description of the motivation for the project:
The Police Act Review has maintained an open process throughout, and wiki technology offers a novel way for people to have a say in the law-drafting process as well. This may well be one of the first pieces of legislation ever developed in New Zealand with the aid of such an online tool
This project appears to be incredibly open; the government is even soliciting alternative versions of the law:
To help get you started, we've included some headings and a few example clauses. But don't feel constrained. For instance, if you'd prefer to work offline and upload a complete Act for others to comment on, by all means add it beneath the one we've started (there's a space provided under the "Alternative versions" heading).
It will be interesting to see how this project is received and what it produces.
via Boing Boing
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Tags: distribution, Emergence, law, open source, wiki
Predicting the future
A few weeks ago, Richard MacManus at Read/Write Web posted a list of ten future web trends. At the time, I didn’t take much notice because the list was pretty standard and not very interesting to me. However, yesterday MacManus posted a follow-up article where he listed trends that users had mentioned in the comments to his previous post. It’s interesting to compare the two lists; for instance, MacManus lists boring web trends that will never happen (the semantic web), while his readers list pretty interesting web trends that will never happen (intelligent agents).
All jokes aside, both lists are also intriguing for their attempts at prognosticating the development of future technologies. I’m always fascinated by this behavior: on the one hand, the prognostications are always somewhat off, but, on the other, futurism has an effect on what kinds of technologies are developed. MacManus mentions the history of AI in his first post, noting that it has been a goal of computing since the 1950s. However, there is been practically no progress in the field. Most of the examples MacManus lists are actually human intelligence being connected through computers, as with Amazon’s Mechanical Turk. The only true attempt at AI that is mentioned is Numenta, which is attempting to build computers based on (what sounds like) a connectionist, neural network model. I don’t think that this model is much of an improvement (at least as far as AI is concerned) on the cognitivism model which computers are based on now, so I would be surprised if it led to true AI, but it is an attempt at something new. The point is, the holy grail of AI has been desired for years, even though it hasn’t been practical to apply, because of the effect of the kind of future prognostication that is represented by these posts.
Using this lens, the two articles represent lists of what people desire the future to be. Fortunately, both are a bit more positive than Richard Watson’s chapter on the future from his forthcoming book Future Files: A History of the Next 50 Years, where he sees a future of depressing loneliness and disconnection. MacManus and his readers are much more positive, seeing a future where the web will deliver new systems to improve people’s lives. Simply by virtue of the fact that both versions of the future coexist right now, the new web that emerges will likely contain elements of both.
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Tags: AI, cognitive science, cognitivism, connectionsim, Emergence, everyware, Internet, Mechanical Turk, semantic web
Tuesday, September 18, 2007
Emergent network outages
From The New York Times
Though it was the kind of chaos that malevolent computer intruders always seem to be creating in the movies, the problem was traced to a malfunctioning network card on a desktop computer. The flawed card slowed the network and set off a domino effect as failures rippled through the customs network at the airport, officials said.
[. . . ] experts say that some of the most serious, even potentially devastating, problems with networks arise from sources with no malevolent component.
The complete New York Times story
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Emergent spider web

via Boing Boing
“Spider experts say the web may have been constructed by social cobweb spiders, which work together, or could be the result of a mass dispersal in which the arachnids spin webs to spread out from one another.”
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Thursday, October 12, 2006
Generative Art and the Authentic
It could be argued that authenticity is about being genuine and original. Paradoxically, we live in a world in which the concept of authenticity is routinely reproduced, packaged, sold, and bought.
We live in a society that is also permeated with mass-produced images. The idea that only a one-of-a-kind image can be authentic holds little currency in our world. (124)
This quote is from Sturken and Cartwright’s Practices of Looking got me thinking about the concept of a “one-of-a-kind image” and what that might look like. Certainly the idea of the unique image as original—original photo, original painting, etc.—is difficult to imagine in our “digital” world. (However, this seems like a difficult concept to imagine in general; many works of art exist in multiple editions made at different times.)
More specifically, where does flash art fit into this definition? Here’s a short article on Josh Davis in Wired Magazine, who writes code in programs like Adobe (née Macromedia) Flash to create “generative art,” which, in using randomizing elements, can be always unique (within the boundaries of the program). (You can check out some of his artwork at praystation—see esp. “synthetic sinewy . pr.Ay.BC” and any of the “grounding the background” links on the left-hand panel).
Some questions: What is the art in this situation? The software? The code? The final “product”? In the Wired article, Davis comments that creating single prints of his work changes it from being “ever changing” by “eternalizing” it, and he wonders if this goes against what he is trying to do (he uses more colorful language). While it seems that Davis is fine with his works being “sold and bought” as Sturken and Cartwright note above, it is not easy for me to see how this kind of work fits into the mold of the mass-produced copy. Undoubtably it is mass-produced; a new “version” is created each time someone visits the websites listed here. However, there is no real “visual” original that is being copied: only code. Who is the artist in this situation? And, semi-finally, does this “one-of-a-kind” work—where there can be no real “copies”—count as truly “authentic”? Maybe the definition of “authentic” just doesn’t work here—or work, period.
More links: once upon a forest and Gallery of Computation.
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Tags: Emergence
Saturday, August 26, 2006
Fists and irreducible complexity
Update: This post is a partial review of Malcolm Gladwell’s Blink: The Power of Thinking Without Thinking.
A key question in rhetoric and communication studies is how people are persuaded to act. Sometimes the act in question is overt in that it is the completion of some action; other times, the action could be implicit, in that it is the acceptance of some idea or line of reasoning as being true (or false). This latter group of actions are variously referred to as decisions or making up one’s mind. (I don’t consider these categories to be all that rigid. Consider them convenient shorthand for some temporary ideas—an argumentative place to hang your hat.) In Blink: The Power of Thinking Without Thinking (2005), Malcolm Gladwell argues that many of our decisions are made without our conscious input, that they are the result of unconscious processes that occur independently of our considered, conscious thought.
Many of Galdwell’s proofs for this idea come from the ideas of complexity theory and have interesting applications to rhetoric. In the first case, Gladwell references Paul Ekman and W. V. Friesen’s Facial Action Coding System (FACS) (here is a link to a brief explanation of FACS, and a FACS chart is pictured below). Ekman and Friesen documented over 10,000 configurations of the facial muscles, of which they found about 3,000 that were meaningful. This result comes from the layering of actions in the facial muscles, actions which grow exponentially as more muscles are worked together (or in sequence). The result seems very much like a strange-attractor type problem, where out of many countless meaningless results—what Gladwell calls ‘the kind of nonsense faces that children make’ (201)—a few stable meaningful results arise.
In Gladwell’s discussion of ‘thin-slicing’, his name for the ability to find emergent (my word, not his) properties of a system in very small samples of that system—say, ten seconds of a couple’s conversation is sufficient to make a highly-probably determination of that couple’s future, or a similarly small sample of Morse code is enough for a trained listener to be able to identify the operator transmitting that code. According to Galdwell, this code pattern from the second example, called a fist, ‘reveals itself in even the smallest sample of Morse code’ and ‘doesn’t change or disappear for stretches or show up only in certain words or phrases’ (29). This fact would seem to indicate that the fist is not irreducibly complex, that is, that the message is not the shortest possible way of describing the fist, for the fist shows up even in very small samples of the message.
In complexity theory, the irreducibly complex is equivalent to the random. Take the example of a random string of numbers. This string is the prototype of an irreducibly complex message because it cannot be expressed in a reduced form. The shortest method of reproducing a string of random numbers is the string itself. Language theorists like Jacques Derrida seem to argue that all symbol messages are irreducibly complex in this way, that they cannot be expressed in any shorter form than what they are, for to shorten or summarize them would be to make a different message by leaving out key information.
The fist example seems to indicate, however, that some significant portion of symbol messages, those parts that are roughly equivalent to style, are able to be reduced and maintain their identity. I’m not quite sure what the implication of this result is, but I find it interesting, especially in the context of analog and digital communication. Though Morse code is essentially a digital medium, the fist only appears as an analog aftereffect of the digital message. Similarly, Nicholson Baker’s advocation for the preservation of library card catalogs is an example of a digital message that is willing to discard analog aftereffects that are deemed unimportant.
Now, it is obvious that the digital portion of a message is also not irreducibly complex. New methods of compression might make it possible to transit the same message in a shorter form. The counterpart in communication theory, I suppose (and someone feel free to correct me if I’m getting all of these theories in a muddle), is that the iterable nature of symbol systems allows for shorthand communication of messages.
If messages are made up of both digital and analog components, neither of which are, by themselves, irreducibly complex, what then, in the Derridian sense, is the irreducible part of the message? I wonder if it is the interplay between these two elements, the connection between the analog and the digital, that is random and irreducible.
One of Gladwell’s arguments in Blink is that it is in our interest to discover where our unconscious decisions arise from as a means of determining whether or not they are to be trusted. On that note, a final thought: the analog portion of the message is much more difficult to counterfeit than the digital, though such imitation is not impossible. When all information is digitized, it is able to be copied—falsified—endlessly, much more easily than analog messages. This is because digital messages lack the global, emergent features of the reducibly complex, like the Morse code operator’s fist. As digital information is still carried via analog devices (analog telephone lines, for instance) it is possible that this portion of the signal can be analyzed for identifying features. One solution to our current concerns with digital security might be finding a way to reconnect the analog and the digital, making individual messages more difficult (perhaps impossible?) to counterfeit.
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Tags: Communication, Complexity, Emergence, Review, Rhetoric
Wednesday, August 02, 2006
Decentralized Systems
Update: This post is a partial review of John Holland’s Hidden Order: How Adaptation Builds Complexity and Mitchel Resnick’s Turtles, Termites, and Traffic Jams: Explorations in Massively Parallel Microworlds.
Both John Holland (Hidden Order, 1995) and Mitchel Resnick (Turtles, Termites, and Traffic Jams, 1994) argue that it is difficult to discern the behavior of a system from the behavior of its parts. Through the use of computer modeling—cellular automata in Holland’s case, the StarLogo programming environment in Resnick’s—both attempt to begin to understand the nature of these complex systems.
Holland defines complex systems as a product of “the interactions” between their relatively simple parts (3). The result of these interactions, which are often relatively simple themselves, is that the “aggregate behavior of a diverse array of agents”, or the “parts” of the system, “is much more than the sum of the individual actions” of those parts (31). That is, the ordered behavior comes as a result of the particular way in which objects interact, rather than from any kind of centralized oversight, which is presumed to be the source of most ordered behavior. Holland gives the example of a city as a complex system that “retain[s]” its “coherence despite continual disruptions and a lack of central planning” (1). Now most cities obviously have central planning architectures in the form of governments, but those centralized authorities often find it their job to combat or enforce city behavior that does not originate directly (at least in appearance) from their decisions. Where do city-level features like traffic jams, ethnically- or economically-segregated neighborhoods, and homelessness come from? Rarely can they be directly attributed to central planning. Rather, the interactions between residents—which are often dictated by central planning organizations—and other structures in the environment help to form and maintain the city and its “personality.” This aggregate behavior results in “an emergent identity” that, though continuously changing, is remarkably stable (3).
Similarly, Resnick explicitly focuses on these “decentralized interactions” and the systems that result from them (13). He provides five “Guiding Heuristics for Decentralized Thinking”: 1) “Positive Feedback Isn’t Always Negative”, that is some kinds of positive feedback, in the economy for instance, can lead to increases, rather than decreases, in order; 2) “Randomness Can Help Create Order”; 3) “A Flock Isn’t a Big Bird”—systems do not behave like a larger version of their components; 4) “A Traffic Jam Isn’t Just a Collection of Cars”, or decentralized systems are more than the sum of their parts; and finally 5) “The Hills Are Alive”—the environment and context of a decentralized system are key components of its behavior (134).
Resnick sees the decentered view of the world as necessary to changing deeply-entrenched centralized ways of thinking. According to him, this decentered view became apparent in the work of Freud and his description of the unconscious, and other decentered metaphors have been slowly gaining ground in other fields since then.
This view of the world as being primarily the product of decentered behavior has interesting applications for rhetoric, for persuasive situations are as decentered and interaction-dependent as the systems studied by Resnick and Holland. Resnick notes that as decentered thinking—in the form of chaos and complexity theory—has gained traction, “scientists have shifted metaphors, viewing things less as clocklike mechanisms and more as complex ecosystems” (13). Rhetoricians since the sophists, however, have known the complex, dependent nature of communication, where “decentralized interactions” like the complex interactions of rhetorical appeals and “feedback loops” of self- and community-reinforcement (13) are well known.
These connections imply that rhetoric is well-suited for application of decentralized thinking. Certainly there is a tendency even in rhetoric to over-emphasize centralized behaviors to the detriment of decentralized ones—see the work of Peter Ramus. As rhetoric continues to move closer to a sophistic understanding of the power of persuasion, the models of Resnick and Holland have the possibility of shedding light on rhetorical situations, providing a language to explain behaviors that, though recognized, might have been previously unexplainable.
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Tags: cellular automata (CA), chaos, Complexity, Emergence, Review, Rhetoric
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