Showing posts with label iPod Touch. Show all posts
Showing posts with label iPod Touch. Show all posts

Wednesday, February 27, 2008

Transfer options

Abilene Christian University is handing out iPhones or iPod touch-es (?) to new students. As the article points out, this is a great move for universities—the devices are cheaper than laptops—and for students—who wants to carry a laptop everywhere, anyway (unless it’s a MacBook Air, of course)?

Thursday, October 04, 2007

The evolution of gestural interfaces

iPhone guestural interfaceA number of entities are trying to solidify a set of standards for gestural interfaces like the iPhone and iPod Touch. Designer Dan Saffer is calling for a gestural standard and has created a wiki for defining that standard. Here’s part of Saffer’s description of the project:

Work has been done already, of course. Robert Cravotta has done a good job with this overview in EDN magazine, and Bill Buxton has started an impressive list of new input devices and technologies. But we need to help create this shift in input devices, not just follow along behind the technology. And if we wait, well, we’ll simply find individual companies (Apple, Microsoft, Perceptive Pixel, etc. etc.) creating their own standards (as is being done now). And while this isn’t necessarily a bad thing, one can easily imagine having to remember a crazy amount of movements and gestures for common actions. (“Wait, to turn on the lights do I tap the wall, or wave a hand? Is this an iRoom or MS Rume?”) We’ll get a lot of ad hoc solutions—some of which will be great, some not so much. Standards and a pattern library would help.

What we need is some sort of standards board similar to the W3 or an advocacy group like the Web Standards Project. At a minimum, we need to start collecting the gestural patterns that are emerging, much as Jenifer Tidwell (and others) did for screen-based patterns. Even something as simple as the Ajax Pattern Library would be useful. The Interaction Design Association (on whose Board I sit) would seem to be a likely home and resource for some, if not all, of these things. The question is just having designers engage with the issue.

Additionally, Apple has created a set of iPhone Human Interface Guidelines for developers. It will be interesting to see what sorts of solutions emerge to this problem. I would be surprised if the kind of board that Saffer is suggesting doesn’t get created. In this situation, there is much more incentive for manufacturers to get together on solutions rather than duke it out with proprietary solutions as with the current HD-DVD/Blu-Ray war.

via Read/Write Web

Wednesday, September 05, 2007

Speech-to-text using your cellphone

Read/Write Web has posted a review of Jott, a mobile phone service that allows users speech-to-text functions such as dictating email messages. They have just released a service called “Jott Links” (and an API) that allows users to interact with websites like Zillow and Twitter using voice commands and speech recognition.

On the one hand this seems like a no-brainer, the perfect application of this technology. I spent a summer during college working for Speech Technology Magazine, and back then speech recognition software was mainly marketed for people with motor disabilities and those who liked to dictate their texts. With the proliferation of cell phones, it seems like this deployment of the technology should be a perfect fit for most people’s lifestyles. However, the limitations of the technology make me wonder how it will work. I could be hopelessly out of the loop here, but the speech recognition programs that I was familiar with back then depended on creating profiles of individual users, slowly learning how to decode the user’s speech through a trial-and-error process that required a lot of feedback in the form of corrections. Will Jott’s service do this, or has speech recognition evolved beyond this problem? If not, it could be a serious drawback. If a user wanted to post a message to a public service like Twitter, he or she will certainly want to make sure that message doesn’t contain any embarrassing malapropisms.

It will be interesting to see if this feature catches on. There have been some significant developments in interface design lately, most notably the huge response that Apple has received for the iPhone and the iPod Touch, which was just released today. Perhaps they will coexist, and we will get used to an everyware-esque situation where our interactions with computing devices will fit much more naturally in our everyday actions.